BADGER
{{Creature Table
| creature=
| style=
| size=Small | type= Animal
| hd= 1d8+2 | hp=6
| init= +3
| speed= 30 ft. (6 squares), burrow 10 ft.
| ac= 15 (+1 size, +3 Dex, +1 natural) | touch= 14 | flat=12
| bab= +0 | grapple=–5
| at= Claw +4 melee (1d2–1)
| full_at= 2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1)
| space= 5 ft. | reach=5 ft.
| sa= Rage
| sq= Low-light vision, scent
| fort= +4 | ref= +5 | will= +1
| str=8| dex=17| con=15| int=2| wis=12 | cha=6
| skills= Balance +5, Escape Artist| env= Temperate forests
| org= Solitary, pair, or cete (3–5)
| align= Always neutral
| cr= 1/2
| adv= 2 HD (Small)
| la= —
}}
The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.
COMBAT
Badgers attack with their sharp claws and teeth.
Rage (Ex): A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Consitution, and –2 to Armor Class. The creature cannot end its rage voluntarily. Skills: A badger has a +4 racial bonus on Escape Artist checks. SEE WIKIPEDIA ENTRY: Badger- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:CR1/2 Category:Forest Terrain Category:Small Size Category:Temperate Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}